Testing & Troubleshooting
- Menu -> gameplay vs gameplay and ElympicsConfig.DevelopmentMode
Local Server With Bots
- How to turn on
- Fast testing - 1 editor to check gameplay
- Special IElympics values
- IClientHandler.OnClientsOnServerInit
- What won't be tested
- Lag
- Missing inputs / snapshots
- State deserialization and ValueChanged
- etc.
Half Remote
- How to set ParrelSync
- Lag settings
- Test players data
- Connection options
Full online
- DebugOnlinePlayer
- ElympicsLobbyClient
- Connecting flow with logs and possible errors
📄️ Common problems
Common problems that might occur during development
📄️ Networked Simulation Analyzer
A tool for analyzing the state of subsequent Ticks of synchronized simulation determined by the Authority (server).
🗃️ Breaking Changes
2 items