Uploading client builds
All client builds intended to run on PlayPad must be uploaded to the internal bucket system from which they are retrieved. This is accomplished using the Unity Editor client build upload feature.
Locating the client build uploader
- Open the Manage Games in Elympics window (
Tools > Elympics > Manage games in Elympics) - The client upload section is located at the bottom
Using the client build uploader
Client version- only alphanumeric characters, periods (.), and hyphens (-) are allowedClient build path- directory containing the WebGL build /-Streaming assets catalog url- (optional) URL to the Addressables catalog/
warning
Each client version can only be uploaded once. Once an upload attempt begins, the same client version cannot be uploaded again, regardless of whether the upload succeeds or fails.
Playing your game
After a successful upload, you can play a game in PlayPad.