Round trip time monitor
Implementing an RTT (Round-Trip Time) monitor will enable Playpad to display the ping (in milliseconds), helping to track and monitor potential lags during gameplay.
How to implement.
Add the RttReporter prefab to the scene, ensuring that it includes the ElympicsClient object.
Configuration
Use Tick Interval parameter to determine how often RTT time will be sent to PlayPad. Optimal value is 20 ticks.
📄️ RTT monitor
Implementing an RTT (Round-Trip Time) monitor will enable Playpad to display the ping (in milliseconds), helping to track and monitor potential lags during gameplay.