Guide
info
This section will explain basic concepts of Elympics SDK.
📄️ Inputs
Correct designing and implementing players inputs in Elympics with examples.
📄️ State synchronization
What is network state and how is it synced between server and players?
📄️ RPC
Using player-to-server and server-to-players method calls in your game logic
📄️ Instantiate / Destroy
Creating and destroying networked objects.
📄️ Game loop
How the ticks work?
📄️ Lifecycle events and actions
Providing listeners for network or game events and managing the game lifetime.
🗃️ Authentication
1 item
📄️ Matchmaking
Matchmaking queues configuration for all match types.
📄️ External Game Backend integration
Respond to match events with your additional game backend service
📄️ Leaderboards
Rank your players and provide competitive exprience of becoming the number one!